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Lsl-code - Various code from my second life products
Various code from my second life products Created with the assistance of: A Bimbo's Guide To A Portable LSL Scripting Environment http://tiessam.blogspot.com/2008/02/bimbos-guide-to-portable-lsl-scripting.html
This is LSL(Linden Script Language) MarkUp Library. You may display your LSL code in your blog easiry. Also this Lib create reference link. LSL beginer can study easy. please take moment to upload codes and more description..
DescriptionThis is a simple addon for the opensource project: pygments. Pygments is a syntax highlighter written in python. Pygments supports a lot of programming/scripting languages... but it still doesn't support LSL yet. Therefore I decided to code it myself. I thought it would be useful to all SecondLife citizens. All honest opinion are welcome! Examplefrom pygments import highlightimport LSLLexerfrom pygments.formatters import HtmlFormatterhighlight(lsl_code, LSLLexer(), HtmlFormatter(linen
The server runs and calls methods that are specially created to take String paramters, as the target calling system, Second Life, does not support object oriented design in its built in scripting language, LSL. Early ReleasesThe main library (As a BlueJ Project) is SecondLife2 1-15-07 4-00-PM.zip and a featured download on the right The main testing code is GPL Licensed and available on the download page as SL_MBCS 1-15-07 4-00-PM.zip The Second Life LSL code can also be found in the download se
Originally developed to function as glue code between LSL and Second Life-centric web apps, UHU has gone through 4 "major" revisions where it can be separated into generic "components", and application-specific code which uses the "components" SVN also contains some non-UHU projects.
A tool written for the Blender API in the Python Language for Second Life primitives. All code is 100% original. Second Life and LSL are the property of Linden Lab. Blender is the property of the Blender Foundation. No infringement is intended.
PreambleWhat started out as a bunch of "glue code", initially aiding communication between the LSL scripting platform and an external web server eventually morphed into a codebase for applications that were made possible by the exchange of data between Second Life and the outside world- though the majority of the code for UHU-4 and UHU-5 never saw the light of a public SVN repository. UHU-6UHU-6 is written from scratch for PHP 5.3 Namespaces. Late static binding. These things won't work in versi