LambdaMOO Server

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LambdaMOO is a network-accessible, multi-user, programmable, interactive system well-suited to the construction of text-based adventure games, conferencing systems, and other collaborative software.



Related Projects

Argon Online Dungeon System

A RPG system written to run inside LambdaMOO, based on Wizards of the Coast System Reference Document. Note: Argon is distributed with the LamdaMOO core and database. Please refer to them for their own licenses.

Frauncache - A collection of developer and application tools.

A public place to collect and store my projects, including: Backup ClipboardToBrowser CommonTools CraigslistJobs DeepCoolClear (autologin) DOMPy DownloadManager FormalProject Hub JythonWebConsole LambdaMOO (python bindings) Mayan Calendar -- full desktop app and web package Mozilla Extensions: CookieSaver MUDGraph ProcessManager PySpidermonkey (hacker branch) SpaceGame (with REM) Spatial (python module) TMobileUsage TorrentActivator USB programming Wartime (Django MobWars clone)

X-venture - Mud server for python

I have been doing a lot of research in other muds lately, namely dgd, lambdamoo, and naked mud. There are a few insights I have gleamed from these projects. Lambda moo and DGD are so bare bones that in reality they basically are just a loose server, with some functions that help to maintain database and parse input. This gives an unbelievable amount of flexibility with very little code. The kernel lib for dgd handles most of the issues concerning safe object reloading as well as object ownership

The EmeraldMoo project

Improving the LambdaMOO by adding modules, support grafic ssl moonets, making a client that is good for the programming, chatting and RPGing part of the new emerald city project. Creative people wanted!!


MOOD is a new MOO (MUD Object Oriented) style server, inspired by LambdaMOO. It IS NOT compatable to existing Lambda databases, and WILL make syntactic changes to the MOO programming language, and structural changes to MOO Objects.

Innerspace - a multiuser platform for building virtual worlds

Welcome to InnerSpaceInnerSpace is a MUD-like system for building virtual worlds. The goal was to take the LambdaMOO approach to creating online worlds, and update it in hopes of attracting new players to an old idea. Like many MOO-clones before it, InnerSpace uses Python as its internal scripting language. This provides a powerful environment for game authors, while a flexible object model allows for creation of complex in-game objects. Since the primary client is a XHTML web interface, authors


ehMOO is a 3-D graphics extension to the text-based LambdaMOO 1.8.1 world server. It includes a 3-D graphics client (ehwt) as well as an alternative lightweight Java-based world server (miniMOO) and various Java-based editing tools.


JHCore is a core database for the LambdaMOO server. JHCore is an excellent starting point from which you can build a wide range of applications. JHCore is an alternative to LambdaCore, the default core database for the LambdaMOO server.

Waverous - Waverous LambdaMOO is an update of the venerable LambdaMOO server

To quote the original project: "LambdaMOO is a network-accessible, multi-user, programmable, interactive system well-suited to the construction of text-based adventure games, conferencing systems, and other collaborative software." Waverous LambdaMOO is a fork of the LambdaMOO server version 1.8.3. Waverous LambdaMOO: has been converted to compile as C++ adds Expat for XML parsing (kudos to Ken Fox for his file). has conditional compilation via choices when you run ./configure (i.e. --without-fu

Mumoo - A MOO server compatible with LambdaMOO.

MuMOO (ɱuɱu) is the next iteration of LambdaMOO, the next step forward. LambdaMOO was designed and created a long time ago, in a time where a computers processing power wasn't quite as good as now, memory was a huge limiting factor and disk space was just not practical. MuMOO will take all of the little flaws and problems people have noticed with LambdaMOO and totally remove them. Unicode support will be a key priority (binary data storage is a must!), the database structure will be rewritten