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XDI is a Direct Input wrapper for XNA written in C#. It's based on the work started by soopahman 3 years ago. The goal of the project is to extend it to a GameComponent with a settings file system to allow support for any PC gamepad in XNA.
A collection of easy to use Xna components for aiding a game programmer in developing thee next big thing. I plan on using the components from this to make a game of my own. Its developed in C# using the Xna library, and the components will be Xbox360 and Windows PC compatible.
XGate2D is 2D game engine built using XNA Framework. XGate2D currently has 8 features: input handler, animation, Graphical User Interface (GUI), collision detection, physics, particle system, tiling engine, and audio engine.
KLib Engine is a 2D Game engine for the Microsoft XNA Framework. The Goals of KLib Engine are to make many useful features and tools including a physics engine, scene graph, particle engine, post-processing effects, input management and more! Currently KLib Engine consists o...
This application allows users to use their Xbox 360 Controller for Windows as a user input device. It allows users to dynamically select a key layout and create custom layouts to use and distribute. It is written in pure C# and references the XNA framework and the WIN32 API.
XNAGameFeatures Project XNAGameFeatures is a XNA 4.0 library which permit to create and manage a XNA game easily. The project is separate in five part : BasicGame library Widget library Shapes library Input library Features library Each part is thinking to offer ...
Toolkit of Components, Services, Wrappers, and Utilities for use in your XNA game. Currently provides a Stationary and First Person Camera component, Input service and component, Audio wrapper, and EventLogger (Windows Only). Weapon inventory, menu system, and performance tr...
This simple map content creator for the Xna framework allows fast creation of basic maps and includes a 3d preview so you don't have to build your content to see what it looks like. This project was developed in c# and requires the (Xna SDK v3.1) in order to run.
An XNA GUI for tool windows. This is useful for creating tool windows that allow changing parameters in your program during testing or level creation and see the effects in real time (as opposed to break points to change in code).
XNA SRPG Engine strives to create an engine for XNA developers to use when creating an SRPG in C#. The goals are to make character (sprite) and map (tilsheet) loading automated using XML and images and to have the engine represented to the XNA client in a strong library form.
Goblin XNA is a platform for research on 3D user interfaces, including mobile augmented reality and virtual reality, with an emphasis on games. It is written in C# and based on Microsoft XNA Game Studio 3.1 (up to Goblin XNA v3.6) and 4.0 (after Goblin XNA v4.0).