We have collection of more than 1 Million open source products ranging from Enterprise product to
small libraries in all platforms. We aggregate information from all open source repositories.
Search and find the best for your needs. Check out projects section.
Khrono is a digital watch, timer and countdown for the KDE desktop. It features lap function, reset, start/stop, audio alarm for countdown. It also supports colour themes and displays an interactive dock icon on your KDE panel too.
The Unofficial OpenGL SDK is a collection of utility libraries designed to make it easy to learn the exciting world of 3D programming with the OpenGL library. This project is not associated with The Khronos Group.
PyOpenVG provides bindings for the OpenVG 2D vector graphics api (http://www.khronos.org/openvg/) with some syntactic sugar. Currently, only the ShivaVG implementation of OpenVG is supported, but PyOpenVG could trivially be adapted to work with others. New Sphinx docs (work in progress) can be viewed at: http://pyopenvg.googlecode.com/svn/trunk/doc/build/html/index.html
Python port of Wake Breaker game, originally written in C++ by Peter Angstadt for the Khronos Group's OpenGL ES Coding Challenege. This port uses pyglet library for OpenGL bindings, windowing and input. Original descriptionA high speed water race between you and the computer through a beautiful ocean environment. The boats pound the water behind them as they speed, through the randomly generated courses. Each ocean environment does not only features reflections and the option of turning fog on a
This project contains all of the source code to the example programs from the OpenGL ES 2.0 Programming Guide. The sample code is available on the following platforms: Windows (Microsoft Visual Studio) using the AMD OpenGL ES 2.0 Emulator or PowerVR Khronos OpenGL ES 2.0 SDK iPhone WebGL (requires WebGL-enabled browser) Android 2.2 Linux X11 (contributed by Jarkko Vatjus-Anttila) Blackberry Native SDK (contributed by Eduardo Pelegri-Llopart and Darryl Gough) Please see the Instructions wiki page