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This is an implementation of Game of Life with 3D view. It calculates the rules of 'Conway's Game of Life' with Compute Shader (DirectCompute) and displays cells with Direct X11 (using Direct3D, Direct2D and DirectWrite). It supports Windows 7 and Vista with DirectX 10/11 GPU.
Full Software Render developed in C# and XNA using the Ploobs Engine ( http://ploobsengine.codeplex.com ). Mimic the stages of Directx 11 pipeline in software, including Vertex, Geometric,Pixel, Hull and Domain Shader programable in C#. Uses Barycentric triangle rasterization.
Yngine is an experimental game engine project, aimed at in-game editing. Features include:JBullet as Physics engine Modular Shaders definition utilizing JSON format Vertex and Fragment shaders supported Unique Scene Graph model. 2D Texture loading Model builders Interpolated sphere Box Work in progress:Flexible particle system (This is still a target of many improvements) TODO:Model loaders On-line refreshing of shaders and other text-file based inputs Support more shader types (e.g.: Geometry s
SharpDX is a free and active open-source project that is delivering a full-featured Managed DirectX API that includes support for: Direct3D9(1) & Ex Direct3D10 Direct3D10.1 Direct3D11 Direct3D11.1 (Win8 only) DirectCompute Direct2D1 Direct2D1.1 (Win8 only) DirectWrite WIC D3DCompiler DXGI DXGI 1.1 DXGI 1.2 (Win8 only) DirectSound 8 XAudio2 XAPO XACT3 X3DAudio DirectInput 8 XInput and RawInput. (1) X Model Loading, Skinned meshes, Animation Bones APIs are not supported. SharpDX supports all Windo
Managed DXGI library is Fully managed wrapper writen on C# for DXGI 1.0 and 1.1 technology. It makes easier to support DXGI in managed application. Because it fully managed there is no need for unmanaged libraries - compile once, run everywhere!
SlimDX is a free open source framework that enables developers to easily build DirectX applications using .NET technologies such as C#, VB.NET, and IronPython. It is designed to be an efficient, simple, and lean wrapper that fully encompasses all of Microsoft's gaming and multimedia technologies and exposes them to managed code. All of the code is under the MIT/X11 license, and all content is under the Creative Commons Attribution-Share Alike license. Please note that while SlimDX is similar to
Basic Framework for DirectX 11 (without DXUT) containing basic stuffs like Text Rendering, Quad Render, Model Loading, basic Skinning animation, Shader framework (substitute for the effect API) and lots of random stuffs !!!