Henge3D Physics Library for XNA

  •        0

Henge3D is a 3D physics library written in C# for XNA. It is implemented entirely in managed code and is compatible with the XBOX 360.

http://henge3d.codeplex.com/

Tags
Implementation
License
Platform

   




Related Projects

MonoGame - Write Once, Play Everywhere


An Open Source, implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers to target iOS, Android, Windows 8, Mac, Linux and more!

Farseer Physics Engine


The Farseer Physics Engine is an easy to use 2D physics engine that focuses on simplicity, useful features and enabling the creation of fun and dynamic games.

MonoGame


Cross Platform Implementation of XNA for iOS, Android, Mac , Linux, Windows, Windows8, OUYA and Playstation Mobile

Axiom 3D Engine


Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.

OpenShred


A two-tiered project, building a skateboarding games engine on top of a platform abstraction layer and math library called Flake, intended to play a similar role to XNA but designed differently. The games design is to focus on the feeling of speed and momentum rather than technical details or elaborate tricks. Built on C#/.NET/Mono with full open source and exporters for Blender, OpenShred is designed to be modified to make it your game too.

XnaHavok


XnaHavok is simple wrapper for Havok SDK for use in XNA and C# in single DLL.

Furcanoid - Brick game (Funny Arcanoid) based on Microsoft XNA and Farseer Physics


Brick game (Funny Arcanoid) based on Microsoft XNA and Farseer Physics In progress

XNADev.ru


XNA projects of first russian XNA community www.XNADev.ru

Xhk - Havok port to C# for use with Xna.


Havok port to C# for use within Xna. Still a very basic implementation, but is constantly expanding. Check in for updates.

Box2D.XNA


Box2D.XNA is a C#/XNA port of Box2D (http://code.google.com/p/box2d). It is optimized for the Xbox 360, minimizing allocations per frame and CPU time. Both the core engine and all test cases are ported including an XNA renderer.