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OverviewThis is a compiler for a language based on OpenGL ES Shading Language and some associated codebase. The goal is to provide high-level features for coding shaders in FP11 while avoiding direct contact with AGAL, the assembly it compiles into. It should match the specs when possible, but some deviations are expected. Current statusA working prototype is still in development. As soon as that's done, it will be uploaded here and I'll expand the project description and documentation. What's d