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GCore (for Game-Core) is my personal lib shared between my game projects (currently made on spare time). This is a C++ lib that gather classes useful to build the core organization of a game. Currently it is only tested on Windows XP but I'd like it to be cross-platform (for at least Windows/Linux/Unix/MacOS and maybe Haiku too). It should be thread-safe too as there is no static data nor any singleton class. The user can use the singleton class provided to specify witch class should be a single
Demo ProjectA sample setup for Android gamesThis project is intended as an introduction to graphics and physics-animation, particularly on Android. This is a basic setup that illustrates how a physics engine can be integrated with OpenGL to achieve high performance graphics with real-world physics animation. Some knowledge of physics, JNI and OpenGL is recommended. The setup features an Android application demonstrating two dynamic shapes that bounce around the screen affected by the phone's acc