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boost.python bindings for OpenSceneGraph. Hand-written to hopefully be more optimized, and also to be able to offer a more python-esque view of the OSG data structures. See the README.txt file in the sources for how to build and use the wrappers. They are still very much a work in progress, but basic things work well. For example, we can translate osg::createTexturedQuadGeometry() which is in src/osg/Geometry.cpp almost literally to Python: # As a test of the capacity to create osg::Geometry thr
Library for Finite Transforms such as the Number Theoretic Transform (NTT) and others. Current modules include NTTW which is the NTT library with high resolution (microsecond) timing, basic array and imaging. The transforms are optimised for performance. Finite Transform Library (FTL) has two modules that cover two transforms defined on the finite circle not commonly found in open source. NTTWThe first is the NTTW library for Number Theoretic Transforms (NTTs). NTTs are pure digital transforms c