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GLUI is a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window-system independent, using GLUT or FreeGLUT.
This project is my thesis! Ilo is a 3D graphic engine Programed in Python 2.6 programing language with OpenGL 3.0 graphics librily and QT4.5 framework. How to run (Ubuntu Linux): Install Subversion Install Python 2.6 Installing PyOpenGL (http://pyopengl.sourceforge.net/documentation/installation.html) Install standard development tools and language support... sudo aptitude install gcc freeglut3 libgle3 python-dev python-setuptools python-virtualenv Now the "real" packages sudo aptitude install p
IntroThe framework is designed to allow quickly throwing together the basics required for a game. It uses a number of open source libraries to provide most of the actual features and provides a number of simple helper class that can be used to initialize these external libraries and also handle some basic requirements of any game. The basic concept is to quickly throw up the base on which to build any game or application that requires of core items of the framework with as little configuration a
Box2DX is a C# port of Box2D - Erin Catto's 2D Physics Engine. You can find original C++ version on www.box2d.org Collision: Continuous collision detection. Contact callbacks: add, persist, remove. Convex polyons and circles. Multiple shapes per body. One-shot contact manifolds. Incremental sweep-and-prune broadphase. Efficient pair management. Fast broadphase AABB queries. Collision groups and categories. Physics: Continuous physics with time of impact island solver. Persistent body-joint-conta