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this project explores hardware, software and methodologies required to support and enable educational research that utilizes virtual reality, 3D visualization and haptovisual interfaces to produce and enable clinical simulation environments. SUMMARYwith openLabyrinth, Ariadne, and (a modified) Pivote controller, we are attempting to create a browser-based 2nd Life and opensim game storyline player and editor. OL is a decision tree of sorts, down which a user picks a path, just by playing the gam