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Este es un simple juego del ahorcado escrito en python y GTK+, esperamos que este juego puede llegar a formar parte de la suite de software educativo del proyecto GNOME. This is a simple hangman game written in python and GTK+, we hope this game becomes a part of a GNOME Edutainment software suite. At this moment (16/07/2008) the words are spanish only (also their definitions) but menus and other stuff are in english so, english speakers could play this to learn a couple of spanish words.
Este es un simple juego de trivia escrito en python y GTK+, esperamos que este pueda formar parte de la suite de juegos educativos para el proyecto GNOME. Actualmente el contenido esta en espanol y es relativo a Venezuela. Versiones futuras incorporaran un contenido mas "global". This is a simple trivia game written in python and GTK+, we hope this game becomes part of a GNOME Edutainment software suite. Currently its content is Spanish and Venezuela related only. Future releases will feature mo
We are making this game for our Senior Project at Westwood College Online. This is basically a prototype of an existing game idea that I've been working on for a couple years now. It is being created using the Torque 3D Pro game engine. This will allow the game to possibly run on Windows, Mac, Linux and even a MS IE browser plug-in.
Jogo de aÃ§Ã£o com quebra-cabeÃ§as estilo Zelda, para Windows, escrito em C# utilizando a framework XNA. Ã‰ a implementaÃ§Ã£o da minha monografia. PÃ¡ginas relevantes: InstruÃ§Ãµes de uso no RoteiroAplicacao; Projeto em DesignDocument.
Our main object is to collect most of the educational software applications, to build a software distribution for chilean basic and medium education (both together are like K-12 education on U.S.A.). On this task we take the experience and documentation of projects like Skole Linux and LTSP technology, and some applications suites like KDE Edutainment. BD-LTSP google-group: http://groups.google.com/group/bd-ltsp
Project Z is a system for testing agent-based goal seeking strategies in a simple and intuitive game world. Project Z's main components: ProblemDescription - an intro to the problem for players that describes the game world, the space of agent moves, and provides a brief implementation language agnostic game walk-through. SampleServer - an implementation fo the server side of both the WorldStateProtocol and the ActorProtocol that can be used for testing by participants as well as evaluation by e