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This is a version of Quake / QuakeWorld code that has been modified to use Direct3D instead of OpenGL. Useful for people with graphics cards that do not support OpenGL (but do support Direct3D), for DirectX developers, and for comparing OpenGL performance
This is conversion of popular Quake 2 engine to work with DirectX v9. This project aims to write only dx refresh module (ref_dx), so there shouldn't be any changes to original Quake 2 code. This means also that there wouldn't be any benefit from using DirectX 9 architecture. It's only a simple port to DX9.