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DX0 is a library for PHP, Python and Perl that generates Dynamic HTML specific to the visitor's browser. DX0 focuses on generating tight, compact DHTML. IE4+, NS4+, and Mozilla M14+ have been tested and work well.
SlimGen is an open source application designed to allowed application developers to inject high performance assembly into their .NET Framework 2.0 applications without the overhead of PInvoke calls nor C++/CLI interop wrappers. Brought to you inpart by the SlimDX group. Although Mike Popoloski's atrocious math code is not allowed here.
BulletSharp is a .NET wrapper for the Bullet physics library written in C++/CLI. It is compatible with: Axiom OpenTK SharpDX SlimDX XNA 4.0 Less common targets are available and are tagged "other" in the downloads section: Mogre SlimMath Windows API Code Pack XNA 3.1 The generic NoGfx package includes its own Vector and Matrix classes for use with graphics frameworks not listed above. Most of Bullet's functionality is wrapped including GImpact shapes, softbody shapes, serialization, multithreadi
SlimDX is a free open source framework that enables developers to easily build DirectX applications using .NET technologies such as C#, VB.NET, and IronPython. It is designed to be an efficient, simple, and lean wrapper that fully encompasses all of Microsoft's gaming and multimedia technologies and exposes them to managed code. All of the code is under the MIT/X11 license, and all content is under the Creative Commons Attribution-Share Alike license. Please note that while SlimDX is similar to
Tesla Engine is a 3D graphics engine written in C# that is designed to support and facilitate the development of graphics applications. It was also designed with graphics abstraction in mind as the engine is capable of supporting different graphics API's. Currently the engine supports bindings for Direct3D10 (via SlimDX) and Direct3D9 (via XNA 4.0, Windows). OpenGL support is planned in the feature, as well as an XBox compatible version (again, via XNA 4.0).
Box2DX is a C# port of Box2D - Erin Catto's 2D Physics Engine. You can find original C++ version on www.box2d.org Collision: Continuous collision detection. Contact callbacks: add, persist, remove. Convex polyons and circles. Multiple shapes per body. One-shot contact manifolds. Incremental sweep-and-prune broadphase. Efficient pair management. Fast broadphase AABB queries. Collision groups and categories. Physics: Continuous physics with time of impact island solver. Persistent body-joint-conta
Libtaylor is a C++ template implementation of truncated multivariate Taylor series arithmetics. Besides the basic arithmetic operations the library also implements most standard C mathematical functions, on Taylor series. It is for example possible to evaluate the numerical Taylor coefficients of sin(2+x), which gives the Taylor expansion of the sin function at 2. This makes libtaylor a complete solution for arbitrary order automatic differentiation in C++. Example - Taylor expanding sqrt(x^2 +
Xtro.MDXXtro.MDX is a managed DirectX layer competing with SlimDX or similar libraries which enable .NET programmers to develop multimedia and game applications in their favorite .NET language like C#, VB, Delphi.NET, Oxygene, etc. The aspect of this library is to preserve the method call structure and the naming convention of native DirectX. So, everything is used in the same way with the DirectX SDK documentation. No additional logic is implemented and no extra method calls are made in the wra
FFVideo is a python extension which makes possible to access to decoded frames at two format: PIL.Image or numpy.ndarray. This extension is a wrapper around ffmpeg (http://ffmpeg.mplayerhq.hu/) and is a fork of pyffmpeg (http://code.google.com/p/pyffmpeg/) InstallationIn Ubuntu you can install the above using the following commands:: sudo aptitude install ffmpeg cythontar -xf FFVideo-0.0.9.tar.gzcd FFVideo-0.0.9python setup.py installor: sudo aptitude install ffmpeg python-pippip install ffvideo