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Drone is a system for automatically running simulation programs on an arbitrary number of Internet hosts, or on a single computer. It includes a number of features to help with simulation record keeping, archiving, statistical validation, and replication.
Java API and demo programs to control Parrot's AR.Drone. The goal of the project to have Java API (without using native code) to control AR.Drone. This project does not user Parrot's SDK, but rather implement networking protocols directly in Java. The code supposed to be cross-platform. We use MacOS X and Linux for development. The demo program is using GameController. You can watch a small video of how it works. The project also includes drone navigation program, written in Java: ControlTower.
The Parrot A.R. Drone is a popular Quadrocopter which is usually controlled via an IPhone or Android App. In the javadrone project on google code a Java API has been built to control it remotely (http://code.google.com/p/javadrone/). We utilize this API to build a layer on top of it with easier movement commands and some complex behaviours as face detection/face following and tag recognition. These commands are integrated into a GUI where you can compose your movement scripts in a simple way and
Abstract. The year is 2010. It is another boiling hot day somewhere in the outskirts of Tikrit. A modified UN Personnel carrier pulls up at a dusty crossroads. The rear gate drops to form an exit ramp, but no soldiers emerge. Instead a swarm of dozens of miniature drone vehicles roll from the truck and set about their work. Using GPS they negotiate the local road network, their job to scan and and clear the roadside of IEDs (Improvised Explosive Devices). They reason whether or not a device is a