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OOGL is a set of simple C# object wrappers to OpenGL handles. The classes in OOGL are designed as a object oriented utility library to provide some basic 3d graphics services. These services include WinForms like GUI services and skeletal animation.
Aim of that project is to create very flexible skeletal animation library, which can be configured in easy way. In plans it also suppose to have many features current skeletal animation libraries doesn't have like easy to get model (skeleton) bounding boxes, or interface letting influence skeleton as if it was a ragdoll. Currently it library is used in deadlockd game.
Java software graphic library providing a simple 3D real-time render system, a skeletal animation system, a files loading system (OBJ and Milkshape3D ASCII), a collision management system and a real-time game management system. Available for Java 1.5 and more.
A skeletal animation library designed to load and play skeletal animations. It supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations and has an export plug-in for Maya.
DragonBone Software allows developers to create 2D skeletal animations that can be exported via XML and added into your project. Empowering the user to quickly and effortlessly create 2D animations for use in the development of a variety of programs.