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XNA SRPG Engine strives to create an engine for XNA developers to use when creating an SRPG in C#. The goals are to make character (sprite) and map (tilsheet) loading automated using XML and images and to have the engine represented to the XNA client in a strong library form.
A 2D topdown RPG style game created using XNA and LuaInterface for the Windows operating system. Plot is not yet set in stone but you may find the current idea at http://googlecode.com/p/sumgam/wiki/Plot
This is my first full fledged attempt at both a C# program and an XNA game. I'm diving right into the deep end and learning both at the same time. The as of yet untitled RPG aims to capture the essence of older Final Fantasy games. Development is rather slow going as I have to research all the concepts I'm trying to implement as I've never made a game before. Special thanks to charas-project.net where I have found some of the sprites I've chosen to use in the game.