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My Nes is a portable open source NES/FAMICOM emulator written in C#. It's EXACT nes cycle emulator, very accurate and uses exact ppu cycle timing. My Nes compatibility is very high, and most of the games that supported run perfectly. The aiming of this project is accuracy.
My NES is a portable, open source, low level NES/Famicom emulator written in C#. The compatibility of My NES is very high, running most games without any bugs. The aim of the project is to reproduce any hardware quirks that games may rely on as elegantly as possible. My NES doesn't employ any game specific hacks or hash checks (Aside from filling in pot holes left behind by the iNES file format).
jGameBase is a Java port of GameBase, a fully-featured retro-gaming emulator frontend and game database utility (e.g. GB64 Collection of C64 games). It supports virtually any emulator for any system and has versatile database searching and filtering. There are databases for Apple II, Atari ST, Coleco ColecoVision, Commodore Amiga, Commodore C64, Commodore VIC20, Nintendo NES, Nintendo SNES, and Sinclair ZXSpectrum.
The nesC language was designed to support the TinyOS project. nesC provides several advantages over C: a component model based on bi-directional interfaces, whole-program compilation for performance and a simple concurrency model for embedded systems.