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Elephant is a small Game Framework, currently set with a focus on game development through Microsoft XNA. Its goal is to provide developers with a quick, easy, robust and flexible way to produce game prototypes, or even full-fledged games.
Ferpect is a component model for XNA Framework 4.0 that supports visual designers in Visual Studio. The SDK provides both a component model and tools for drag-and-drop design of game screens. Source code demonstrates how to build and use VS toolbox, templates, and editors.
Laughing Dog is a simple to use, component based 2D framework for XNA game development. At present it is very early in development and as such is full of incomplete and missing features but don't let that be a reason to avoid the project. If you see something missing please help.
The Oops! Framework includes many game services and components that extend Microsoft's XNA Framework. The most noteworthy of these components is an easy to use 3D Physics game component/framework that runs on Windows...and XBOX 360!!!
The Zoe Component Object engine enables XNA game developers to rapidly build, test and deploy prototypes and fully featured games by simplifying the process for creating new game objects. It is developed in C# and relies on the Microsoft XNA game framework.
The XNA Game Framework is a simple framework that will allow you to start you XNA Game Quickly. Included in the Framework is a Game State System with Audio and Storage Systems. As the project grows more Functions and Systems will be added.
XNACC is a component that adds an interactive command console to your XNA project. It supports many built-in commands, as well as custom commands, key bindings, simple functions (macros), console variables and can use functions in external assemblies. Implemented in C#/VS2...
A small, simple C# 2D game framework that ties tightly into the XNA architecture. Builds in easy support for game states, animation, component based objects, cameras, input, timers, color spaces, and more.
An XNA GUI for tool windows. This is useful for creating tool windows that allow changing parameters in your program during testing or level creation and see the effects in real time (as opposed to break points to change in code).
Xna Console allows you to debug and tweak your game on the fly by providing a simple text interface to an interpreter, such as IronPython. You can change variables, test code, or even play your game itself indirectly from the relative safety of a console, all while your game i...
Goblin XNA is a platform for research on 3D user interfaces, including mobile augmented reality and virtual reality, with an emphasis on games. It is written in C# and based on Microsoft XNA Game Studio 3.1 (up to Goblin XNA v3.6) and 4.0 (after Goblin XNA v4.0).
Toolkit of Components, Services, Wrappers, and Utilities for use in your XNA game. Currently provides a Stationary and First Person Camera component, Input service and component, Audio wrapper, and EventLogger (Windows Only). Weapon inventory, menu system, and performance tr...