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Collabtive is web based collaboration software. It is an Open Source alternative for proprietary tools like Active Collab or Basecamp. Features include: Projects, Instant Messenger, Tasks, Files, Timetracking, Multilanguage, Basecamp import
Buid libjpeg-turbo-android-lib==================1.To get started, ensure you have the latest NDKYou must configure the path of JDK and Android SDK. echo "export ANDROID_HOME='Your android ndk path'" >> ~/.bash_profile source ~/.bash_profile2.Build libjpeg-turbo.so cd ../libjpeg-turbo-android/libjpeg-turbo/jni ndk-buld3.You can get libjpegpi.so in ../libjpeg-turbo-android/libjpeg-turbo/libs/armeabi4.Copy libjpegpi.so to ../bither-android-lib/libjpeg-turbo-android/use-libjpeg-turb
- The renderer is trigged by Choreographer to update every vsync. If we get too far behind, we will skip frames. This is noted by an on-screen drop counter and a border flash. You generally won't see any stutter in the animation, because we don't skip the object movement, just the render.- The encoder is fed every-other frame, so the recorded output will be ~30fps rather than ~60fps on a typical device.- The recording is letter- or pillar-boxed to maintain an aspect ratio that matches the
* download and setup ant in path: http://ant.apache.org/bindownload.cgiCreate new app and build for android / ios----------------- ionic create hello-world cd hello-world cordova platform add android cordova platform add ios cordova buildStart modifying code and add features !---------------all the source code is in www folderread [Ionic Tutorials](http://ionicframework.com/tutorials/)Running as localhost web----------------------when you develop, you would want to run the page on
1. Download the [Android SDK](https://developer.android.com/sdk/index.html), and the [Android NDK](https://developer.android.com/tools/sdk/ndk/index.html) somewhere2. Launch the `sdk/tool/android` program3. Install API version 3, and update the "Android SDK Tools" and "Android SDK Platform-tools"4. Compile android meterpreter:```mvn package -Dandroid.sdk.path=/path/to/android-sdk -Dandroid.ndk.path=/path/to/android-ndk -Dandroid.release=true -P deploy```
Building the app is only supported in [Android Studio](http://developer.android.com/sdk/installing/studio.html). Steps to build:1. `git clone email@example.com:coinbase/coinbase-android-sdk-example.git`2.Open Android Studio, and close any open project3.Click 'Import project...'4.Open the `coinbase-android-sdk-example` directory downloaded in step 15. That's it! You should be able to build and run the app from inside Android Studio.
[FFmpeg Android java](http://hiteshsondhi88.github.io/ffmpeg-android-java/) is a java library that simplifies your task of using ffmpeg in Android project which I've compiled using [FFmpeg-Android](http://hiteshsondhi88.github.io/ffmpeg-android/)These are two basic methods of this library:* `loadBinary(FFmpegLoadBinaryResponseHandler ffmpegLoadBinaryResponseHandler) throws FFmpegNotSupportedException`* `execute(String cmd, FFmpegExecuteResponseHandler ffmpegExecuteResponseHandler) throws FFmpegC
Update Android ToolsInstall NDK (https://developer.android.com/tools/sdk/ndk/index.html)Setup Android toolchain ```./build/tools/make-standalone-toolchain.sh --arch=arm --platform=android-19 --system=darwin-x86_64 --toolchain=arm-linux-androideabi-4.8 --install-dir=$NDK_ROOT```Update Go to 1.4 (clone from master if you use Android 5.0+. https://github.com/golang/go)```go get golang.org/x/mobile/app```Cross compile gcc for android ```cd /usr/local/src // Go is typically installed here on OSXCC=
[![Gitter](https://badges.gitter.im/Join Chat.svg)](https://gitter.im/vbauer/android-arsenal.com?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [![Dependency Status](https://gemnasium.com/vbauer/android-arsenal.com.svg)](https://gemnasium.com/vbauer/android-arsenal.com)This repository contains source codes for old version of site. It is still available here: http://android-arsenal.herokuapp.comIn spite of this, you can send pull requests or open issues here - they wil
Android Developer Kit (ADK). ADK is essentially the Swiss Army Knife for Android developers. ADK offers a single jar file which can be integrated into any Android project to host an arsenal of extra features. These features gives a developer more time to worry about their own projects than the tedious tasks of adding extra functions that aren't included in Android by default. ADK complements the Android SDK and brings simple functionality that any developer, beginner or expert, can add to their
fplutil is a set of small libraries and tools that can be useful whendeveloping applications for Android and other platforms. * **build_all_android** is an all-in-one build script that allows you to build, install and run native (C/C++) Android apps from the command line. This is ideal for build automation, but can also be in a developer’s compile/run loop. * **buildutil** performs the configuration, build and archive steps of [Android] and [Linux] C/C++ applications usin
This project aims at building an Android application that provides Interactive Development Environment(IDE) on Android platform to build Android applications. This project provides GUI support for user interactions, deals with porting of all building tools to Android platform and abstracting the building process. So, all the necessary steps from creation to execution of Android application can be done in Android devices itself.
Managed Android Debug Bridge (MadBee) is a Managed port of the Android Debug Bridge to allow communication from .NET applications to Android devices. This wraps the same methods that the ddms uses to directly communicate with ADB.