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The aim of this project is to offer a framework for creating card games logics and rules. This project is not focused on particular games but offers a felxible and extensible base for creating card games, like; poker, solitaire, rummy, etc
Adaptive Cards are a new way for developers to exchange card content in a common and consistent way.Break outside the box of templated cards. Adaptive Cards let you describe your content as you see fit and deliver it beautifully wherever your customers are.
Setback is a card game popular in New England. This project uses a combination of brute force and Monte Carlo methods to play Setback. This is an experimental approach to playing cards and other games where incomplete information is available.
A program for designing cards for Magic the Gathering and other card games. MSE can output images, print cards, show graphs of a card set, and generate 'spoilers' of a set for publishing on the internet.
Nebula Cards (NC) is a networked, modular card game engine written in pure Java. The game rules, user interfaces, and computer players all take the form of pluggable Java classes, and most four-player, trick-taking games can be implemented.
UrzaGatherer is a WPF 4.0 client application to handle Magic The Gathering cards collections. You can manage expansions, blocks and all informations about cards. You can browse and search for specific cards.