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A set of Python scripts, for use with Blender that will export to Java XML, which can be decoded with the standard java.beans.XMLDecoder class. [No longer writes source code; this is a better solution.]
Importer library to import assets from different common 3D file formats such as Collada, Blend, Obj, X, 3DS, LWO, MD5, MD2, MD3, MDL, MS3D and a lot of other formats. The data is stored in an own in-memory data-format, which can be easily processed.
Liquidiserhttp://en.wikipedia.org/wiki/Liquidiser AboutLiquidiser allows you to read .blend files and have access to all raw data from a java application. A converter to M3G JSR-184 file format (with an additional XML file for all data which the M3G can't store) is also provided which uses M3X (https://m3x.dev.java.net/) for exporting binary files. Statusfull access to data stored in .blend files (including Blender 2.5 and later versions) partial implementation of accessibility layer (it'd be im
Sketch-to-collage is a tool to aid you in the creation of image collages. You start the collage by drawing a rough sketch on a canvas (left), and then similar images from your collection are retrieved, matching color compositions and also individual objects. The composite is then created by combining several state-of-the-art tools for color and contour blending.
This project tries to bring windows and java much more closer by providing facitlities like 1) compile java programs by right click of mouse 2) build entire project by just right click 3) generate xsd to xml 4) generate java frm xsd 7) code review of java/xml/xsd 8) Xml to excel 9) Deploy any applicaiton on any appserver just by right click This project will be very usefull in college/univerties and help beginners to quickly write/compile run programs and this will also be very usefull in large
LiveCanvas is an application for creating stylized 2D animations. It supports both interpolation (tweened) and key-frame based animation, or any mixture of the two. Objects in a scene to be animated are represented as an hierarchy of triangle meshes, each of which has additional information about color and tone. A generator then distributes particles on the surface of each mesh. An object is animated by deforming its component meshes, with the particles maintaining their relative position with r
The code host of McMaster 2010-2011 ECE OI6 project Bar Droid. Website: http://bardroid.ca Bar DroidThe final objective should be an automated bartender that serves non-alcohol beverages and alcohol drinks with multiple stages of verification in a manner that is hygienic and safe. Opensource!The project is intended to be opensource, flexible to swap any key components (explained below), with a bit of Web 2.0 concept blended in (explained below). Key ComponentsA regular computer serves the localh
IntroWelcome to creeplayer's home page ! creeplayer is a new innovative music player. It has experimental UI design and exciting features. creeplayer is cross-platform, and uses MPlayer for its audio backend, so it's damn fast, damn small, damn good. creeplayer is free software released under a GNU GPL v2 license. As I am not a license expert, I felt this was a good choice, because it's not a library or whatsoever, so no need for BSD-like. Anyone having complaints about that, please contact me.
Praxis is a Java-based modular framework for live creative play with video, images, audio, and other media. Its primary focus is on the easy development of generative and interactive media installations, as well as live performance. Praxis LIVE is a graphical, patcher-style interface for developing Praxis projects 'on the fly'. Praxis is developed by UK Artist and Technologist Neil C Smith. It is partly inspired by projects such as AudioMulch, Bidule and Isadora, and to a lesser extent Pure Data
What is emo framework?emo is 2D game engine for Android and iOS. emo is lightweight game framework that is driven by Squirrel, object-oriented scripting language for your game logic. emo has native game engine almost all codes are written in C/C++ for Android and C/C++/Objective-C for iOS that is based on OpenGL for graphic rendering and OpenAL/OpenSL for sound interface. NEW: 10/13/2011 A Hands-on Guide to emo-framework is out!Developing Games for Android & iOS with Squirrel http://www.emo-fram