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Bio-War is a simple game created in Visual Basic 2008. It has three difficulty options, cheatcode functionality, and in-game instructions.



Related Projects

NWN Java3d utilities

Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.


Neveredit aims to provide end-user module editing facilities for Bioware's Neverwinter Nights computer game.


MNXJ is providing a Java API for the BioWare game NWN, Neverwinter Nights, by taking advantage of the MNX module in APS NWNX2.


A consortium of developers and players to produce Open Source tools to enhance the experience of the groundbreaking Bioware game, Neverwinter Nights, including particularly module creation tools for linux and Mac OS X.


The KOTOR ToolSet project aims to develop a set of GUI tools for modding the Star Wars: Knights of the Old Republic series video games, based on open file format specifications by BioWare.

Infinity Fiction - Open Source Bioware's Infinity Engine File Editor

Open Source Bioware's Infinity Engine File Editor


Project N.A.O.M.I. aims to create a RPG engine that is compatible with Bioware's Infinity Engine, it will run on multiple platforms such a Linux, Beos, FreeBsd, Qnx, etc, using C++ and SDL. Imagine Baldurs Gate, Icewind Dale, Planescape on all platforms

Dragon-age-open-house - A place for builders to explore practical ways of creating a more open Drago

The group's main forum is This supplementary site provides a wiki for permanent information and whiteboard discussions. It can also support downloads and issues tracking if the need arises later on. This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.

Me2-cpp-sdk - Mass Effect 2 C++ SDK

This projects focus on writing a simple lightweight C++ software development kit for the game "Mass Effect 2" from BioWare. No scripting or native development kit have been provided, so this project is based on information gathered from reverse engineering the engine core (it's based on Unreal technology). Currently I have no time to work on it...

Fbx4eclipse - This packages includes tools for converting models to and from the Eclipse Engine file

This packages includes an command line application for converting Bioware's Eclipse engine models from the native format to something that can be manipulated or used a reference for non-derivative works. The Eclipse Engine is currently used for Dragon Age: Origins. Currently the package only converts from native MMH files to FBX, 3DS, DAE, OBJ formats which are probably the most widely interoperable formats used in the industry. It also can export MMH.XML files which can be compiled using the to