Bin2Cpp - Binary 2 Cpp

  •        0

quot;bin2cppquot; is a little Tool for converting binary files in a C/C++ header file, so it can be used in other C++/C Programms (i.e. for putting a programm into another!).



Related Projects

Yaml-cpp - A YAML parser and emitter for C++

yaml-cpp is a YAML parser and emitter in C++ matching the YAML 1.2 spec. To get a feel for how it can be used, see How To Parse A Document or How to Emit YAML. Problems?If you find a bug, post an issue! If you have questions about how to use yaml-cpp, please post it on and tag it yaml-cpp. Recent Releaseyaml-cpp 0.3.0 has been released! This is a collection of minor bug fixing releases. New API!yaml-cpp is migrating to a new API! The idea, as they say, is to make the eas

Hierarchicalbinbuffering - Hierarchical Bin Buffering Library in C++

This is the C++ source code for the paper: Daniel Lemire and Owen Kaser, Hierarchical Bin Buffering: Online Local Moments for Dynamic External Memory Arrays This paper includes a survey as well as new methods to precompute polynomial range queries, as they are used in polynomial curve fitting and statistics. Code sample: OlaBuffer<float> ob(2,1); // this is the object which computes the buffers counted_ptr<vector<float> > buffer = ob.computeBuffer(data);// buff

Jpeg-compressor - JPEG image compressor and decompressor classes in two C++ source files.

jpeg-compressor is a small (~1000 lines), easy to use public domain C++ class in a single source file jpge.cpp that writes baseline JPEG compressed images. It supports grayscale and H1V1/H2V1/H2V2 chroma subsampling factors, Libjpeg-compatible quality settings, and is reasonably fast with fairly low (typically less than 64KB) memory consumption. The core compression class consists of a single 890 line C++ file with a small header, along with a couple optional higher-level helper/example function

Osgboostpython - boost.python bindings for OpenSceneGraph

boost.python bindings for OpenSceneGraph. Hand-written to hopefully be more optimized, and also to be able to offer a more python-esque view of the OSG data structures. See the README.txt file in the sources for how to build and use the wrappers. They are still very much a work in progress, but basic things work well. For example, we can translate osg::createTexturedQuadGeometry() which is in src/osg/Geometry.cpp almost literally to Python: # As a test of the capacity to create osg::Geometry thr

Cerebra - a portable engine for abstract neural network development via natural-language programming

introCerebra is an engine for developing artificial logic networks and processing them using rules given by natural language. Employing bleeding-edge research in quantum logic (see e.g. this paper ), and optimized using mesh refinement within the spectral Julia set representing chaotic dynamics, it calculates probabilities of a massive field, rather than of single elements, subsequently applying an eigenstate method to interpret abstract, stropped compositions of grammatical elements given a use

Protobuf-for-node - Protocol Buffers for Node.JS

Protobuf for Node adds idiomatic protocol buffer handling to node.JS. It is actually two things in one: firstly, you can marshal protocol messages to and from Node byte buffers and send them over the wire in pure JS. Secondly, you can use protocol messages as a native interface from JS to C++ add-ons in the same process. It takes away the details of the V8 and the eio threadpool APIs and makes native extensions to Node much easier to implement. How to useTo read/write protocol buffers, protobuf

Protobuf-perlxs - Protocol Buffers for Perl/XS

Protocol Buffers for Perl/XSThis project contains a Perl/XS code generator for Google's Protocol Buffers. The generated code is an XS wrapper around the generated C++ classes, and includes POD documentation for each message type. Getting StartedLet's assume that you already know what Protocol Buffers are, and have downloaded, built, and installed the main protobuf package. This gives you the core code generators (in particular, the C++ code generator, which we need), as well as various header fi

RakNet - RakNet is a cross platform, open source, C++ networking engine for game programmers.

------------------------------------------ See Help\swigtutorial.html Upgrading from version 3 ------------------------------------------ See 3.x_to_4.x_upgrade.txt Windows users (Visual Studio 2008 and 2010) ----------------------------------------- Load RakNet_VS2008.sln and convert if necessary.After the project conversion, if you encounter error MSB4006,follow the steps below to fix it:1. Open project properties2. Click on "Common Properties"3. Click on "Framework and References"4. Look

Warehousepanic - Warehouse Panic

Warehouse Panic. A game for the GP2X Wiz.. and anything else it will compile on :) See Game Design Novice for more info. Download the game from the Wiz archives:,0,0,0,25,403

wpanel is a cgi-bin program for interacting with a linux server, it includes an interactive shell as

wpanel is a single c++ program that is compiled and copied into the cgi-bin directory of your linux machine. Then using a browser you can quickly view the various states of your machine including a file viewer, file editor and an interactive shell. Installation is simple: 1) Download wpanel.cpp and makefile from the svn repository (click on the source tab above). 2) You need to have Apache2 or any other webserver running on your Linux machine. 3) You need to be logged in as root since the progra