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pyenet is a python wrapper for the ENet library by Lee Salzman, http://enet.bespin.org It was originally written by Scott Robinson <email@example.com> and is currently maintained by Andrew Resch <firstname.lastname@example.org>.
An open and free content management system for the app engine platform.SupportsPagesCreate and edit pages Bespin text editor for html editing Django page templates Content binding ContentGeneric content types AlbumsManage assets in both datastore and blobstore Supports 10mb datastore assets
What?As the tagline says - A Collection of WolfCMS Plugins. What is WolfCMS go and check out http://www.wolfcms.org/ Wolf is a fork of FrogCMS http://www.madebyfrog.com/ so these plugins may work with Frog (no guarantees though.) And Frog is in turn a port of Radiant CMS for Ruby. http://radiantcms.org/ The PluginsHere is a list of the plugins I have currently developed: BespinArea - A take on the old EditArea. Bespin being the new Mozilla Canvas based code Editor. Go check it out if you haven't
See also ACE (http://ace.ajax.org/). --- Just learned about CodeMirror. It's closer in style to what I had planned for Mextis (or rather Textis), rather than Mozilla's Bespin. Until I learned about CodeMirror, I was about to resurrect the M/Textis idea. --- I had not planned to use Canvas, but maybe that's the right path. See Mozilla's Bespin for a web-based editor. My project here isn't likely to go anywhere. --- Mextis is meant to be a full-featured, cross-browser text editor. Not a rich text
The purpose of this project is provide a generic framework for creating networked games using SDL and OpenGL. My plans for the engine include: Using C++ to write the server and the client Using the networking library enet (http://enet.bespin.org/) Using OpenGL with SDL underneath it for the graphics and input/output. (http://www.opengl.org/) (http://www.libsdl.org/) Eventually include Python or some other scripting language like lua for the objects that are in-game. (http://www.python.org/) (htt