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OverviewBeng is a project to create an API/framework/engine that can aid in writing 2D games with the C++ language. Beng will be a class library that includes many convenience classes for piecing together a functional game, an engine that handles many aspects of the game such as game flow, and an optional framework for building graphical interfaces within these creations. Beng is an attempt to adhere to the following Five Principles of a Usable Game Framework: #1: Anyone should be free to use th
This final year BEng project aims to develop an application that presents a three-dimensional model of a building. It shold also connect to the data repository and download building sensor information such as temperature and lighting conditions in individual rooms. It should then represent the conditions in each room by visualising them on the model - for instance adding a lighting source if the room light is on, making it appear red if it is hot etc. The data is stored in OWL (Web Ontology Lang
Stuff in the pipeline On hold but not abandoned pHone language under development removing the shadow registers for lower area. This would make a 6 clock cycle. A 7 clock cycle maybe done, where the 3 in 1 is not directly assigned to din, so allowing fast registering of din, and hence better memory timing possible fixed memory area allocation of R and S stacks, for lower area on device X7 Major Release (Finalized First Release Architecture)No opcodes or architecture design decisions altered. X7 i