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Software to control Virata's Helium-based routers and networking hardware with ATMOS operating system. Works with serial line and telnet.



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A rewrite of Noah Morgan's classic roguelike game Larn (1986). NLarn tries to maintain the atmosphere and story of the original game while improving the gameplay by using state-of-the-art roguelike technology and a simplified user interface.


Stellarium renders 3D photo-realistic skies in real time with OpenGL. It displays stars, constellations, planets, nebulae and others things like ground, landscape, atmosphere, etc.

StratoSphere - Cloud Computing Framework for Big Data Analytics

The Stratosphere System is an open-source cluster/cloud computing framework for Big Data analytics. It comprises of An extensible higher level language (Meteor) to quickly compose queries for common and recurring use cases, A parallel programming model (PACT, an extension of MapReduce) to run user-defined operations, An efficient massively parallel runtime (Nephele) for fault tolerant execution of acyclic data flows.

C++ trajectory library

Libraries for integration of atmospheric trajectories. Includes a basic trajectory integrator, contour advection codes and semi-Lagrangian tracer simulations.


An atmospheric Quake engine running on GNU/Linux systems with enhanced graphics, increased limits, configurable HUD and ambiences, and different modes for changing the gameplay.

Nwn2toolset-atmosphere-pack - A plugin to give a bit of atmosphere to NWN2's Toolset.

Modders have the right to work in a cool and friendly environment, so here this plugin comes into play, bringing some funny sounds and... That's all about it for now. :o)

nettosphere - A Java WebSocket/HTTP server based on the Atmosphere and Netty Framework

A Java WebSocket/HTTP server based on the Atmosphere and Netty Framework

Jme3-atmosphere-scattering - Realtime atmosphere scattering (Sean O'Neil's shaders running i

This project is a small prototype that integrates Sean O'Neils GLSL shaders in a jme3 example project, using the jme3 material system. I had to play a bit with the shader code to make it work on my nvidia 9600GT, so it is not exactly the same as the original.