Open Asset Import Library

  •        0

Importer library to import assets from different common 3D file formats such as Collada, Blend, Obj, X, 3DS, LWO, MD5, MD2, MD3, MDL, MS3D and a lot of other formats. The data is stored in an own in-memory data-format, which can be easily processed.



Related Projects


AssimpXna is a custom model importer for Xna 4.0 using the Open Asset Import Library (Assimp).

Managed-assimp - A c# managed wrapper for the Open Asset Importer

OverviewThe Managed Assimp Wrapper lets you use the Open Asset Importer (Assimp) from with C# and other .NET based languages. Unlike the supported wrapper which uses SWIG, this wrapper uses P/Invoke. It works by copying the unmanaged memory into managed memory which can be controlled by .NET. It is compatible with VS2010 and should backport to previous versions without much trouble. SupportI will do my best to help with problems encountered using this library. If you want a more reliably support

Blitzmax-assimp - assimp module for BlitzMax - Various 3D models format importer

A module for the programming language Blitzmax. It wraps the "Open Asset Import Library" Assimp, so that it can be statically linked to your Blitzmax programs Visit for installation instructions. This module should NOT be confused with the the official Max3Ds ( )use of the assimp library.

Ogreassimp - Assimp Loader for Ogre3D

This project has moved to Bitbucket: Please update your bookmarks, links, whatever. :) This project will be scheduled for deletion summer 2012.

Ste6245physicsgame - STE6245 Physics Game at Narvik University College

Using C++, GMlib, Qt, OpenGL 3.3 and GLSL 1.50 + AssImp, ClanLib, LuaPlus and libRocket.

Renderhog - A GLSL shader development environment

IntroductionRenderHog is a cross-platform GLSL shader development environment. RenderHog takes care of interacting with OpenGL 3 and allows the user to load assets, set GL state, set render pass inputs and outputs, and setup variables all using a simple tree interface. This allows the shader author to concentrate on writing shaders instead of writing supporting code. The interface is designed to be familiar to users of AMD's RenderMonkey tool while improving on that tool in several areas. Instal

Urho3d - Cross-platform rendering and game engine

Urho3D is a lightweight, cross-platform rendering and game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE ( and Horde3D ( Engine & example code by Lasse Öörni ( Features: - Direct3D9 or OpenGL rendering (Shader Model 2 or OpenGL 2.0 required as minimum) - HLSL or GLSL shaders + offline generation of shader permutations - Forward, light pre-pass and deferred rendering modes - Component based s

assimp - Haskell FFI bindings for Assimp

Haskell FFI bindings for Assimp


A viewer based on assimp


This is a sample program to load Collada using Assimp.

We have large collection of open source products. Follow the tags from Tag Cloud >>