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Bricks' Bane is a brick breaker game developed with XNA, for Windows & XBox360. Source code is meant to be educational, including a library of tools for game development. It also includes a .NET level editor which can be used to submit new levels that can become part of the game.
GG_ScreenConsole makes it easier for XNA game developers to create a functional Console. You'll no longer have to take yourself out of fullscreen to use the included console, or write your own. It's developed in C# for XNA 4.0
EasyThreading is a code library for use in XNA game projects to simplify the management of background threads. This is my first foray into these things so it's all a bit new but perhaps it will be of use to someone out there!
Goblin XNA is a platform for research on 3D user interfaces, including mobile augmented reality and virtual reality, with an emphasis on games. It is written in C# and based on Microsoft XNA Game Studio 3.1 (up to Goblin XNA v3.6) and 4.0 (after Goblin XNA v4.0).
Brick is a collection of UI components designed for the easy and quick building of web application UIs. Brick components are built using the Web Components standard to allow developers to describe the UI of their app using the HTML syntax they already know.
XNAML allows rich desktop applications to leverage the full power of XNA inside WPF. Simply derive from Xnaml.Game instead of Microsoft's XNA Game, and instantiate as many Game controls with full XNA rendering capabilities as you desire.