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The name is a play on words - SIMulation (of the physical world) PULL (a physical action, described through physics). It also speaks to a primary goal of the engine - simple to use. A simple interface Verlet integration of particles (fixed & non-fixed) in system Joint/Constraints between particles in system (spring/angle) Rectangle (w/ rotation) and Circle (w/ angular velocity) shaped particles Composites (to create custom physics objects) Collision detection & response (simulated physics respon
* download, clone or fork it or install it using [bower](http://twitter.github.com/bower/) `bower install angular-bindonce`* Include the `bindonce.js` script provided by this component into your app.* Add `'pasvaz.bindonce'` as a module dependency to your app: `angular.module('app', ['pasvaz.bindonce'])`
[<img src="http://ionicframework.com/img/ngcordova-context-logo.png" alt="ngCordova Logo" width="210px" height="210px" />](http://ngcordova.com/)ngCordova gives you simple AngularJS wrappers for a massive amount of Cordova plugins. Check out the list below for all of the available plugins, and create an issue for a new request.Created by the [Ionic Framework](http://ionicframework.com/) team and the community.| RESOURCE | LINK ||------------|---------|| **Website** | [ngCordova.com](http://ngcor
Note: New versions are not being posted to source forge. Please check the project homepage at: http://www.cove.org/flade A free library for simulating 2D physics in Flash using Verlet integration. It currently features particles, stick amp; angular constra
Angular photoemission cuts from precalculated 3D Fermi surfaces. DescriptionFlan calculates spherical cuts of 3D Fermi surfaces available from http://www.phys.ufl.edu/fermisurface/ MotivationIdentyfing bulk states Linking electronic structure calculations with ARUPS experiments Print screen of FLAN:
This project started as an idea to model floors as segmented objects using vertlet-based physics interacting with a number of drops of rain. The result is unfortunately unconvincing, but is mildly amusing. It also provides a reasonable implementation of a 2d line segment intersection test which may be generally useful if not particularly optimized. Read more about it here. Exciting! Added an angular constraint and demo'd it in Angularian. check it out http://brianin3d.googlepages.com/angularia.h